Gamehaus Holdings Inc. Announces Unaudited Financial Results for the First Quarter of Fiscal 2026 Ended September 30, 2025

Gamehaus Holdings Inc. (“Gamehaus” or the “Company”) (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the first quarter of fiscal year 2026 ended September 30, 2025.

First Quarter of Fiscal Year 2026 Financial Highlights

— Total revenue was US$27.7 million, representing a 7.5% decrease from US$30.0 million in the first quarter of fiscal year 2025. In-app purchases contributed US$25.3 million, while advertising revenue reached US$2.4 million.

— Total operating costs and expenses were US$26.7 million, representing a 6.2% reduction from US$28.5 million in the first quarter of fiscal year 2025.

— Net income was US$1.8 million, representing a 17.6% increase from US$1.6 million in the first quarter of fiscal year 2025.

First Quarter of Fiscal Year 2026 Operating Highlights

in thousands, except percentages For the ThreeMonths Ended September30, 2025 2024Average MAUs[1] 3,066 3,968Average DAUs[2] 550 759ARPDAU[3] 0.536 0.431Average DPUs[4] 13 16Average Daily Payer Conversion Rate[5] 2.4 % 2.1 %Average 7D Retention Rate[6] 9.1 % 10.4 %
[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUsfor a specific period by the Average DAUsfor that period.[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

Mr.Feng Xie, founder and chairman of Gamehaus, commented: “This quarter reflects the steady progress we are making as we transition Gamehaus toward a more disciplined, efficient, and scalable operating model. Our profitability and underlying efficiency continued to improve, demonstrating the resilience of our portfolio and the early impact of our strategic upgrade. As we advance the key pillars of our Gamehaus 2.0 strategy and deepen the integration of AI across our publishing stack, we are further enhancing operational predictability and the long-term economics of our business. Looking ahead, the combination of our AI-powered publishing platform and our disciplined approach to new content positions us well to drive sustainable growth. We will remain focused on execution and confident in our ability to create long-term value for our players, partners, and shareholders.”

First Quarter of Fiscal Year 2026Unaudited Financial Results

Revenue

Total revenue was US$27.7 million in the first quarter of fiscal year 2026, decreasing 7.5% from US$30.0 million in the first quarter of fiscal year 2025. The decline primarily resulted from the Company's reduction in user acquisition spending, which was a strategic move to optimize resource allocation and redirect investment toward the development of new game categories and upcoming projects, as well as their subsequent launch and promotion, aiming to strengthen the Company's game portfolio and support sustainable long-term growth.

Advertising costs decreased by 13.5% in the first quarter of fiscal year 2026 compared to the first quarter of fiscal year 2025, resulted in reduced traffic and user acquisition, which in turn affected revenue performance. In-app purchase revenue decreased 6.1% to US$25.3 million in the first quarter of fiscal year 2026 from US$26.9 million in the first quarter of fiscal year 2025, while advertising revenue was US$2.4 million in the first quarter of fiscal year 2026, compared to US$3.0 million in the first quarter of fiscal year 2025. These headwinds were partially offset by enhanced in-game content and live-ops features, which continued to drive engagement and monetization among the Company's existing player base.

Additionally, the Company is actively expanding its pipeline of games, with new titles in the Puzzle and RPG genres currently in the development and testing phase. The Company allocated meaningful marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.

Operating Costs and Expenses

Total operating costs and expenses were US$26.7 million in the first quarter of fiscal year 2026, representing a 6.2% reduction from US$28.5 million in the first quarter of fiscal year 2025.

— Cost of revenue decreased by 5.4% to US$13.3 million in the first quarter of fiscal year 2026, from US$14.0 million in the first quarter of fiscal year 2025. The decrease was primarily due to lower platform fees and reduced profit-sharing payments to game developers.

— Research and development expenses increased 18.3% to US$1.2 million in the first quarter of fiscal year 2026, from US$1.0 million in the first quarter of fiscal year 2025. The increase was mainly attributable to the Company's strategic collaborations with multiple developers throughout the development and testing phases.

— Selling and marketing expenses decreased by 13.6% to US$10.8 million in the first quarter of fiscal year 2026, from US$12.5 million in the first quarter of fiscal year 2025. The reduction was primarily driven by a US$1.6 million decline in advertising costs related to player acquisition and retention, consistent with the Company's strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.

— General and administrative expenses were US$1.4 million in the first quarter of fiscal year 2026, representing an increase of 56.9% from US$0.9 million in the first quarter of fiscal year 2025. The increase was mainly attributable to higher salary expenses and professional service fees, largely associated with activities related to the Company's enhancements to corporate governance, financial reporting, and investor relations functions in relation to its status as a publicly-listed company.

Operating Income

Operating income was US$1.0 million in the first quarter of fiscal year 2026, compared to US$1.5 million in the first quarter of fiscal year 2025. Operating margin was 3.6% in the first quarter of fiscal year 2026, compared to 5.0% in the first quarter of fiscal year 2025.

Other Income, Net

Other income, net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.9 million in the first quarter of fiscal year 2026, compared to US$0.1 million in the first quarter of fiscal year 2025.

Net Income

Net income was US$1.8million for the firstquarterof fiscal year 2026, compared to US$1.6 million in the firstquarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.'s shareholders per ordinary share was US$0.04 for the first quarter of fiscal year 2026, compared to US$0.03 in the first quarter of fiscal year 2025.

Cash and Cash Equivalents

Cash and cash equivalents were US$15.3 million as of September 30, 2025, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

Business Outlook

For the second quarter of fiscal year 2026 ending December 31, 2025, the Company expects its total revenue to be in the range of approximately US$24 million to US$27 million. This forecast reflects the Company's current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.

Recent Development

Share Repurchase Plan Update

In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities.

As of October 31, 2025, the Company had repurchased approximately 200,000 of its Class A ordinary shares for approximately US$285,000.

Conference Call Information

The management team of Gamehaus will host a conference call at 07:00 A.M. Eastern Time on Tuesday, November 25, 2025 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

Participant Online Registration:https://dpregister.com/sreg/10204494/10054ace2d2

A live and archived webcast of the conference call will be available on the Company's Investor Relations website athttps://ir.gamehaus.com/.

About Gamehaus

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success.For more information, please visit https://ir.gamehaus.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as “approximates,” “believes,” “hopes,” “expects,” “anticipates,” “estimates,” “projects,” “intends,” “plans,” “will,” “would,” “should,” “could,” “may”, or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the “Risk Factors” section in the Company's annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

Investor Relations Contact

Gamehaus Holdings Inc. Investor Relations Team Email: IR@Gamehaus.com

The Blueshirt Group Mr. Jack Wang Email: Gamehaus@TheBlueshirtGroup.co

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIESUNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS(Amount in USD dollars, except for number of shares or otherwise noted) As of September 30, June 2025 30, 2025 (Unaudited) (Audited)ASSETSCURRENT ASSETS:Cash and cash equivalents $ 15,328,252 $ 15,234,745Short-term investments 2,871,567 1,345,154Accounts receivable 9,201,948 10,423,418Advanced to suppliers, net 9,083,183 9,442,382Prepaid expenses and other current assets 4,370,647 3,128,788TOTAL CURRENT ASSETS 40,855,597 39,574,487NON-CURRENT ASSETS:Plant and equipment, net 124,833 124,503Intangible assets, net 4,779,917 5,001,523Operating lease right-of-use assets, net 373,845 512,647Equity investments 1,921,422 1,995,021TOTAL NON-CURRENT ASSETS 7,200,017 7,633,694TOTAL ASSETS $ 48,055,614 $ 47,208,181LIABILITIESCURRENT LIABILITIES:Accounts payable $ 10,231,925 $ 10,752,234Contract liabilities 1,636,975 1,871,120Accrued expenses and other current liabilities 682,123 903,252Operating lease liabilities 332,878 463,064Taxes payable 76,895 51,599TOTAL CURRENT LIABILITIES 12,960,796 14,041,269NON-CURRENT LIABILITY:Operating lease liabilities 28,437 58,517TOTAL NON-CURRENT LIABILITY 28,437 58,517TOTAL LIABILITIES $ 12,989,233 $ 14,099,786SHAREHOLDERS' EQUITY:Class A ordinary shares (par value of $0.0001 per share; 900,000,000 3,797 3,797shares authorized, 37,971,245 and 37,971,245 shares issued andoutstanding as of September 30, 2025 and June 30, 2025,respectively)Class B ordinary shares (par value of $0.0001 per share; 100,000,000 1,560 1,560shares authorized, 37,971,245 and 15,598,113 shares issued andoutstanding as of September 30, 2025 and June 30, 2025,respectively)Additional paid-in capital 10,954,201 10,954,201Treasury stock (112,428) -Retained earnings 25,452,190 23,543,001Accumulated other comprehensive loss (1,051,616) (1,276,222)TOTAL GAMEHAUS HOLDINGS INC'S SHAREHOLDERS' 35,247,704 33,226,337EQUITYNon-controlling interests (181,323) (117,942)TOTAL SHAREHOLDERS' EQUITY 35,066,381 33,108,395TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY $ 48,055,614 $ 47,208,181
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIESUNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONSAND COMPREHENSIVE INCOME(Amount in USD dollars, except for number of shares or otherwise noted) For the Three Months Ended September 30, 2025 2024 (Unaudited) (Unaudited)REVENUE $ 27,730,376 $ 29,992,967OPERATING COST AND EXPENSESCost of revenue (13,276,705) (14,034,397)Research and development expenses (1,184,320) (1,001,192)Selling and marketing expenses (10,836,504) (12,545,814)General and administrative expenses (1,432,961) (913,251)OPERATING INCOME $ 999,886 $ 1,498,313OTHER INCOME (EXPENSES):Investment income (loss), net 676,089 (19,520)Interest income 174,554 154,642Other income (expenses), net 7,768 (13,063)Total other income, net 858,411 122,059INCOME BEFORE INCOME TAXES 1,858,297 1,620,372INCOME TAXES EXPENSES 12,543 50,828NET INCOME 1,845,754 1,569,544Less: net (loss) income attributable to non-controlling (63,435) 9,521interestsNET INCOME ATTRIBUTABLE TO 1,909,189 1,560,023GAMEHAUS HOLDINGS INC'SSHAREHOLDERSOTHER COMPREHENSIVE INCOMENet income 1,845,754 1,569,544Foreign currency translation adjustment, net of tax 220,346 1,245,027TOTAL COMPREHENSIVE INCOME $ 2,066,100 $ 2,814,571Less: total comprehensive (loss) income attributable (63,381) 9,808to non-controlling interestsTOTAL COMPREHENSIVE INCOME 2,129,481 2,804,763ATTRIBUTABLE TO GAMEHAUSHOLDINGS INC'S SHAREHOLDERSBASIC AND DILUTED EARNINGS PERSHARE:Net income attributable to Gamehaus Holdings Inc'sshareholders per shareBasic and diluted $ 0.04 $ 0.03Weighted average shares outstanding used incalculating basic and diluted income per shareBasic and diluted* 53,569,358 50,000,000* Presented on a retroactive basis to reflect the reverse recapitalization.

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SOURCE Gamehaus Holdings Inc.

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